About
Skip to primary navigation [#genesis-nav-primary] Skip to content Val Orlov VALERIY ORLOV Main navigation Home ARTSTATION INSTAGRAM STORE ABOUT CONTACTS About Hi! I am Val – senior concept artist in game and film industries. More than 15 years experience of working in art markets of Europe and USA. I worked with Platige, Aaaron Sims Creative, 4A Games, Strikerz inc., Company Films and other amazing studios. Currently I am Senior Concept Artist at Ubisoft. CONTACTS: val.orlov@magixfx.com SERVICES: ART DIRECTION, PRE-PRODUCTION ART WORK, CONCEPT DESIGN, ILLUSTRATION CLIENTS: PROJECTS: Games: 2021-now | UNANNOUNCED PROJECT | Senior Concept Artist 2020 | UNANNOUNCED PROJECT | Senior Concept Artist 2019 | UNANNOUNCED PROJECT | Art Director | Creative Direcror 2019 | SYSTEM SHOCK 3 | Senior Concept Artist 2016-2019 | UNANNOUNCED PROJECT | Pre-Production Art Director 2018 | WORLD OF TANKS | Illustrator 2015-2016 | THE GODLIKE | Art Director 2014 | LIFE IS FEUDAL | Character Concept Artist 2013 | SURVARIUM | Character Concept Artist 2013 | RIPD THE GAME | Outsource Art Director 2013 | FAIRY DALE | Lead Concept Artist 2013 | MAGICAL FLURRY | Concept Artist 2012 | AGE OF STEAM | Outsource Art Director 2011 | LOST PARADISE | Cinematic Art Director 2011 | GARDENSCAPES 2 | Outsource Art Director 2011 | BUG BITS | Concept Artist 2011 | HERITAGE | Character Concept Artist 2010 | GARDENSCAPES | Outsource Art Director 2010 | STALKER ONLINE | Concept Artist 2010 | CAREERIST | Concept Artist 2009 | ANTM | Concept Artist 2009 | GIN RUMMY | Character Concept Artist 2009 | SPINZIZZLE | Lead Artist 2008 | THE BOOK OF MASTERS | Concept Artist 2008 | DSWS | Concept Artist 2006-2007 | 8 DAY | Concept Artist Films: 2014 | UNANNOUNCED PROJECT | Pre Production Concept Artist 2013 | ZONE 2023 | Pre Production Concept Artist 2012 | NIKCKY TANNER | Outsource Art Director Personal: 2020 | GHOST | Senior Concept Artist | Creator 2020 | JEDHA | Senior Concept Artist | Creator 2020 | The WAY | Senior Concept Artist | Creator | Mentor: Jama Jurabaev 2020 | Desert Storm | Senior Concept Artist | Creator 2018 | Weapons for Peace II | Art Director | Senior Concept Artist | Creator 2013-2018 | Weapons for Peace | Art Director | Senior Concept Artist | Creator Design: 2013 | MIRAGIUS PARK | Concept Artist 2011 | SGX | Concept Artist 2012 | BOOKMAKEROV | Concept Designer 2010 | ROMNI | Matte Painting Artist Training simulators: 2012 | MOSCOW METRO | Outsource Art Director EDUCATION: 2009-2010 | National Pedagogical University named after G.Skovoroda. Master degree with honor. Major — teacher of art, art director 2003-2009 | Kharkov State Academy of Design and Art. Bachelor degree with honor. Major — restorer of easel and monumental painting 2002-2011 | Art workshop ‘Bottega’ under guidance of the member NAUU prof. E.I. Bykov 2001-2003 | Kharkov Art Lyceum | Secondary Education | Diploma with honor Сourses: 2018-2019 | Professional lessons and tutorials (3D Painting, 360 painting, VR Gravity Sketch, 3D Coat, Blender) 2018 | Minsk, POLYGON, Substance Designer 2014-2017 | Professional lessons and tutorials (ZBrush, Photoshop, Unreal Engine, Unity) 2014 | Kharkov, Nuke X – Professional courses 2013 | Kharkov, 3D graphics, animation and VFX Autodesk Maya 2013. 2005 | Kharkov, International Solomonov University. Courses: ‘Working with vector graphics’ (Corel DRAW X3), ‘Working with raster graphics’ (Adobe Photoshop CS2), ‘Working with 3D graphics’ (3dsMax 9) TRADITIONAL ART AWARDS: 2005 | Member of the National Artist Union of Ukraine 2003 | Golden Pencil Award CG AWARDS: 3DTotal Excellence Award CGSociety The Featured Award Arstation Picks Computer Graphics+ Editor’s Pick 3DTotal Staff Picked CGSociety Editor’s Choice 2D 3DTotal Contest runner-up RENDER.RU Video Award RENDER.RU 3D Award RENDER.RU 3D Award PUBLISHING: 2019 | 3D PAPA CG Blog – Interview 2018 | TUT.BY – Interview 2018 | RENDER DIGITAL MAGAZINE — Weapons for peace: MMCS >BRAVIY< T6 2018 | RENDER DIGITAL MAGAZINE — Weapons for peace: MMCS Stoykiy P8 2017 | RENDER DIGITAL MAGAZINE — Beastslayer 2016 | 3D WORLD MAGAZINE — Artical about MMCS RATNIY M09 2015 | ROBOTS DIGITAL MAGAZINE — Weapons for peace: MMCS Ratniy M09 2013 | ROBOTS DIGITAL MAGAZINE — Weapons for peace 2015 | 2D ARTIST MAGAZINE — Invasion 2015 | RENDER DIGITAL MAGAZINE — Weapons for peace 2015 | RENDER DIGITAL MAGAZINE — Invasion PROJECTS AWARDS: 2015 | E3 2015 AWARDS: Life is feudal — Best Indie MMO 2013 | GameGuru.ru (Igromir 2013): Survarium — Best Free To Play shooter 2013 | KRI 2013 AWARDS: Survarium — Audience Award 2013 | KRI 2013 AWARDS: Survarium — Best debut 2013 | NIM.ru (Igromir 2013): Survarium — Best debut 2010 | Metacritic: Spinzizzle – “ Best iOS Game of 2010″ LECTURES: 2021 | Moscow, CG Event Metaverse, «Concept artist 3.0» 2021 | Kyiv, Games Gathering, «Concept artist skillset» 2021 | Kharkov, In3Dustry, «Motivation for concept artists» 2019 | Moscow, CG Event 2019, «VR Concept art» 2019 | Kharkov, FRONTIER VR FEST, Master Class. «VR Concept art: workflow» 2019 | Kharkov, Webinar. «VR Concept art» 2018 | Moscow, CG Event 2018, ‘Anatomy of robots: 18+’ 2018 | Minsk, POLYGON, Master-class: ‘Art Direction – full pipeline of making art style for game projects’ 2018 | Minsk, Gravity CG, ‘The Godlike. Art Direction’ 2018 | Kiev, CG Event 2018, ‘The Godlike. Art Direction’ 2017 | Minsk, BNTU, ‘Art Direction’ 2017 | Kharkov, NODE 17, ‘The Godlike. Art Direction’ 2017 | Minsk, Vizor Team, ‘Weapons for Peace. Art Direction’ 2017 | Kiev, CG Event 2017, ‘Weapons for Peace. Art Direction’ 2017 | Minsk, Vizor Team, ART MEETING. «Artists in game industry» 2016 | Kharkov, ART MEETING. «Advices from CG Art Director» 2015 | Minsk/Kharkov. ONLINE WEBINAR. CONCEPTART.EDUCATION. Concept art portfolio review. 2014 | Kharkov, NODE 14, ‘90:60:90-Perfect forms of concept art’ 2013 | Kharkov, NODE 13, ‘REAL START-UP’ 2013 | Kiev, CG Event 2013, ‘From an Icon To an Iphone’ 2012 | Kiev, Casual Connect 12 ‘UI, User flow and User Experience Design’ 2011 | Kiev, ConfOG 11 ‘User Experience Design’ for mobile games’ 2009 | Minsk, Reaxion Team, ‘CG perspectives’ 2009 | Moscow, CG Event 09,’ Iphone Concept Art. Main about importaint’ 2009 | Moscow, 2December 09, ‘Iphone conсept design’ 2009 | Minsk, Reaxion Team, ‘Art: production technology and my dreams’ 2009 | Kharkov, Node 09 ‘Concept Art – basics of any successful project’ 2009 | Moscow, KRI 09, ‘Damn you manager – let’s talk about art’ 2007 | Moscow, IGROMIR 07, ‘Art style in MMO RPG ‘Eight Day’’ Participant of: IGROMIR 07-08, KRI 08-09-13, NODE 09-13-14-17, 2December 09, ConfOG 11, Casual Connect 12, CG EVENT 09-12-13-17-18, DevGamm 15-16-17-18, G-STAR 15, GDC 18 REVIEWS: 87eleven | USA | www.87eleven.net It was beyond a joy to work and collaborate with Valeriy. He is an incredibly creative and talented artist, whose personality and professionalism add to the over all package. Any project would be blessed to have him as a creative component. He is a rock star, and we are looking forward to other opportunities to work with him! David Leitch 87eleven Action Design Co-founder — Saber Interactive | Russia | www.saber3d.com High professional skills, the ability to meet a project’s deadline, high performance quality is typical for Mr. Valery and his team. We strongly recommend to work with him. Elena Bondareva Saber Interactive Outsource Supervisor — Black Beacon | Belarus | thegodlike.com Valeriy is the most talented Art Director I have worked with anywhere. He is an immensely talented artist who can take concepts to completion rapidly. Valeriy is also skilled at managing overseas art studios, setting an example with strong communication skills and discipline. I really enjoy working with Valeriy and would highly recommend him for any venture looking for the best talent. Eugene Malashko Black Beacon Chief Operating Officer — I’ve worked with Valery on THE GODLIKE and can say he is the strongest art director I’ve had a chance to work with before. He has visioning skills and technical knowledge that help him drive results and create stunner art styles. I’m sure of his capability of being a perfect leader to any art team that works on intricate designs and strives to artistic perfection. Eugene Nashilov Black Beacon Chief Product & Marketing Officer — Playrix Entertainment | Russia | www.playrix.com Our company has been working with Valeriy Orlov since 2011. We were working on two projects during that time. Valeriy approved himself as a very responsible сontractor: all tasks are performed extremely professionally and on time. A very good cooperation, editing works are performed very swiftly. We are very happy to work with Valeriy Orlov. Anastasia Nadezhina Playrix Entertainment HR Manager — Ciklum | Ukraine | www.ciklum.com Valerii was a remote art director in our game. Valerii showed himself as a professional manager and was able to set up a good production process. Game characters were created in exact game style that was required. Working with our art team, Valerii’s leader skills were on the highest level. We are fully satisfied with work results. We will be happy to cooperate with Valerii again. Aleksandr Rybtsov Ciklum I-Race, Project Manager — Reader Interactions COPYRIGHT © 2022 VALERIY ORLOV