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Games Gathering Games Gathering | Site of Games Gathering Conference, that takes place in Kiev, during 5-6 of December 2015.
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About Conference

Games Gathering is the biggest B2B conference for game developers in Eastern Europe.

At Games Gathering 2019 Kiev you may improve your professional skills and meet new business partners: publishers, service-providers, investors.

You can visit 100 lectures, where industry guru will share their experience and reveal the most interest professional secrets.

We provide free 80 booths for indie developers and the opportunity to demonstrate their products. All the indie teams can take part in the INDIE BLAST AWARDS and win valuable prizes.

There are more than 3000 specialists from game-industry who are opened to meet new employers, employees and teammates.

You can try your skills at 6 battles on the different professional areas - from digital art to game design.

Games Gathering 2019 Kiev presents news and innovations in game development. At the conference you may ask skilled developers in person about their experience and get huge networking opportunities with them.

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Schedule

  • IRON HALL
    Business
  • ЗАЛ AIR
    Production
  • FIRE HALL
    Art
  • WATER HALL
    Analytics
  • WOOD HALL
    Indie
  • EARTH HALL
    Sound / Animation
  • BATTLE HALL 1
    (Game Design)
  • BATTLE HALL 2
    (Art)
09:45-10:45
Participants registration and welcome coffee
10:45-11:00
OPENING
11:00-12:00
Alexander Shtachenko, GamePoint, Product Owner
10 examples of good LiveOps
12:00-12:30
Nikita Vladimirov, VP of Production, Super.com
How to Make a Publisher Fall in Love With You
12:30-13:00
Anastasiya Bortnyk, Gaming Industry Manager, Google
How to get out most of Google ads: best practices for Gaming
13:30-14:00
Investment and M&A in Games Industry: Current state, Tips and Tricks
Participants: Scott Millard, Managing Director, Feardemic SP ZOO; Nikita Vladimirov, VP of Production, Super.com; Thorsteinn B. Fridriksson, Co-Founder and CEO, Teatime Games; Oleksandr Kovalenko, Junior Producer, Games Operators; Diana Moldavsky, Director, International Partnerships; Tencent.
14:00-15:00
Coffee break
15:00-16:00
Mao Sugiyama, Business Development Manager, Nintendo
How to publish on the Nintendo Switch
16:00-16:30
Randy Barenscott, VP International Business, AppicPlay
5 Great Ways to Improve Your China Strategy
16:30-17:00
Ilia Anufriev, CVO, GRIMWOOD TEAM
Game Development in Central Asia
17:00-18:00

How it's all started?
How to create your first game, and succeed in the stores without failing, and starting from scratch?
What to do when genres die and epochs change?
What has worked and led to success?
Fuck-ups and how to avoid them?
What is the true f2p genre? &location=IRON HALL" target="_blank" rel="nofollow">
Anton Bolshakov, Founder & Product Owner, AB Games
20 years in game development. From the childhood dream to own company and "Hidden City", the game which earned $200 million
18:00-19:00
Bohdan Repekh, Producer, Wargaming
Agile that kills
09:45-10:45
Participants registration and welcome coffee
10:45-11:00
OPENING
11:00-12:00
Jens Wiechering, CEO, Binary Impact GmbH
Unity Shadergraph Cracked Ice Effect
12:00-12:30
Danil Deneko, Project Manager, Sperasoft
Game Project Management Basics
12:30-13:00
Rotem Eldor, Publishing Manager, Crazy Labs by TabTale
The Do's and Don'ts of Funnel Optimization
13:00-14:00
Anna Popereko, Playable Channel Owner, ironSource
How to compress a game to 30 seconds
14:00-15:00
Coffee break
15:00-16:00
Serhii Sorokin, Head of production management, Frag Lab; Philipp Dziuba, Co-Founder and Development director, Frag Lab
Managing the Unmanageable
16:00-17:00
David Brevik, President, Graybeard Games
Making Diablo
17:00-18:00
Arthur Sheikhaliev, Group Manager, Playtika
Seeing the Big Picture
18:00-19:00
Arijit Bhattacharyya, Founder & CEO, virtualinfocom
How to make game from real actor & celebrity and merchandise, get customers rather than users
09:45-10:45
Participants registration and welcome coffee
10:45-11:00
OPENING
11:00-12:00
Vladyslava Hladkova, Senior concept artist, Atomhawk design
Developing characters for MK11
12:00-13:00
Agata Bednorz, 2D Artist, Robot Gentleman
Adapting to an art style – from 60 Seconds! to 60 Parsecs!
13:00-14:00
Jama Jurabaev, Art director / Concept artist, Freelancer
Working on Starwars. From sketches to the big screen
14:00-15:00
Coffee break
15:00-16:00
Roman Guro, Red Beat, Art Director
Creating an Atmosphere. A World that is interesting and pleasant to explore
16:00-17:00
Eugene Petrov, Lead Weapon Artist, Ulysses Graphics
Weapon creation for AAA titles, model optimization and texturing
17:00-18:00
Serhiy Yehorov, Project Supervisor 3D Generalist, Room8studio
Crucial pipeline mistakes and how to avoid them (2D-Art)
18:00-19:00
VFX/Tech Art Roundtable (Moderator: Valentin Minitskiy, Lead VFX Artist, Wargaming.net)
Participants: Taras Tereshchenko, VFX-Artist, Vostok Games; Dmytro Baidachnyi, Senior Technical Artist, Ubisoft; Bogdan Oliinyk, Lead VFX Supervisor, Postmodern Digital
09:45-10:45
Participants registration and welcome coffee
10:45-11:00
OPENING
11:00-12:00
Konstantin Miroshnichenko, Game Economist, Gamepoint
User early retention analytics. Aha-moment. How to count and how to help a game designer.
12:00-13:00
Aleksandr Chernin, Data Analyst, Plarium
DAI (Data Analyst Infrastructure) in two weeks
13:00-14:00
LiveOps Panel Discussion (Moderator: Alexander Shtachenko, Product Owner, GamePoint)
Speakers: Vasiliy Sabirov, Lead Analyst & Co-Founder, devtodev; Oleg Medved, Live Ops Manager; Alina Kolomiets, Lead Analyst, Whaleapp: Studio Gray.
14:00-15:00
Coffee break
15:00-15:30
Max Samorukov, CEO, Founder, DataMagic
Not so trivial lessons learned from launching mid-core games
15:30-16:00
Michal Minarik, Game & Economy designer, SuperScale
Case studies: How game balance changes can boost your revenue
16:00-17:00
Vasiliy Sabirov, Lead Analyst & Co-Founder, devtodev
How to optimize your in-game shop and increase revenue (best practices)
17:00-18:00
Ivan Danishevskyi, Founder,
Analytics in Esports - the most big-data industry you can imagine
18:00-19:00
Games' Deconstruction (Moderator: Vasiliy Sabirov, Lead Analyst & Co-Founder, devtodev)
Speakers: Oleksandr Donchuk, Lead QA, 4A Games; Aleksandr Chernin, Data Analyst, Plarium; Ivan Danishevskyi, Founder, Esports Charts (ESM.One Inc)
09:45-10:45
Participants registration and welcome coffee
10:45-11:00
OPENING
11:00-12:00
Anna Jenelius, CEO & Creative Director, Valiant Game Studio
Surviving in the post-indiepocalyptic wasteland
12:00-13:00
Kiryl Tkachou, Developer, One Wing Cicada
Tardy postmortem. Game that didn't inspire for anything
13:00-14:00
Irina Ignatovich, СОО, Velcro Games; Stanislav Yushenko, Legal Counsel, Playrix
Drafting & negotiating publishing agreements: avoiding legal pitfalls
14:00-15:00
Coffee break
15:00-16:00
Aku Jauhiainen, CEO, FakeFish
How we built a commercial game with our community
16:00-17:00
Amar Zubcevic, CEO, A.I. Interactive
Lessons Learned - "The Enchanted World" Post Mortem
17:00-18:00
Dmytro Cheglakov, Indie Veteran, Specialbit Studio
Five years of development Angelo and Deemon
18:00-19:00
Ivan Kovalov, Game Designer, G30
How to release an indie game on mobile stores on your own and get featured
09:45-10:15
Participants registration and welcome coffee
10:45-11:00
OPENING
11:00-12:00
Jan Kadanec, Creative Audio Director, Grand Beats Production s.r.o.
Importance of sound in video games
12:00-13:00
Mike Bodie, Lead Performer, Mike Bodie: Voice Actor
Again but Better: How to Work with Voice Actors
13:00-14:00
Dmytro Doskoch, Lead 3D Animator, N-iX
Root motion animation. Blending and blend spaces
14:00-15:00
Coffee break
15:00-16:00
Oleg Karakutsa, 3D Animator, GSC Game
World Putting heart into animations. How to create unique first person sets of actions
16:00-17:00
Taras Tereshchenko, Vostok Games, Lead VFX Artist
Procedural vertex animation in VFX
17:00-18:00
Andrey Sibiriakov, Facial Animator, 4A Games
Facial Adventures
18:00-19:00
Anna Pavlovskaya, Lead animator, Ulysses Graphics
Main mistakes in game animation and why there is no growth
09:45-10:45
Participants registration and welcome coffee
10:45-11:00
OPENING
12:00-14:00
Sergey Snisarenko, Lead Game Designer, Red Beat
Creative Game Design
14:30-15:00
Coffee break
15:00-17:00
Maksym Garazha, Game Designer, Independent Expert
Technical Game Design
17:00-19:00
Sviatoslav Demchenko, Quest Design Team Lead, Frogwares
Narrative Game Design
09:45-10:45
Participants registration and welcome coffee
10:45-11:00
OPENING
11:00-14:00
Roman Guro, guroed.com
Character painting
14:30-15:00
Coffee break
15:00-18:00
Andrey Roscha, Team lead concept artist, Frogwares
Environment painting
  • IRON HALL
    Business
  • ЗАЛ AIR
    Production
  • FIRE HALL
    Art
  • WATER HALL
    Programming
  • WOOD HALL
    Game Design
  • EARTH HALL
    VR/AR/QA/Localize
  • BATTLE HALL 1
    (Game Design)
  • BATTLE HALL 2
    (Art)
10:00-11:00
WELCOME COFFEE
11:00-12:00
Kateryna, Ozatska, Dream 'n' Go, CEO & Founder
The HARD Truth About SOFT Skills
12:00-12:30
Artur Davydenko, Google, Business Development Manager
Next Level Growth: Growing your game with Ads
12:30-13:00
Ziv Kitaro, Director of Product Management, Whaleapp LTD
Monetization as a Core Design
13:00-14:00
Jakub Trancik, Head of Game Growth, SuperScale
Predicting Games’ Potential Since Concept Phase
14:00-15:00
Coffee break
15:00-16:00
Nicholas Day, Creative Director, Plarium Global Ltd
Crazy Is Good: How Anyone Can Make A Big Impression With Killer UA Creative
16:00-17:00
Viktoriia Vladymyrska, PM, Playrix
Remote Team. Workflow and communications
17:00-18:00
Publishing games in Asian and Chinese markets: Challenges and Opportunities (Moderator: Elena Lobova, Founder, ACHIEVERS HUB)
Participants: Xianzhe Li, CTO, WhisperGames; Randy Barenscott, VP International Business, AppicPlay; Jinghua Huang, Games Corporate Development, Yoozoo; Shirley Lin, Co-founder and Chief Business Development, RunAppRun; Taewon Yun, Super Evil Megacorp, Chief Business Officer; Tamara Feiman, Business Development and Publishing Lead, Gismart.
18:00-19:00
Robert Bäckström, Game Producer, Raw Fury
DIY - How to start an Indie Operation
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-12:00
Siggi Olsen, Founder/CEO, Drexler; Richard Dagnell, Head of Independent Gaming, Music, and Content Creators, Howdoo
M-Media / Future of Entertainment
12:00-13:00
Armen Kirakosyan, Founder, Kongen Club
Games in Cloud. Full stack tech for games in Azure
13:00-14:00
The hype of hyper casual games: State of market in 2019 and predictions for 2020
Participants: Rotem Eldor, Publishing manager, TabTale; Alina Gribanova, BDM, Boombit; Lolita Suleimanova, Homa Games, Publishing Manager; Alexander Shea, Publishing Manager, Voodoo.io; Eugen Quiring, Business Development and overall awesome guy, Lion Studios.
14:00-15:00
Coffee break
15:00-16:00
David Helgason, Founder, Unity Technologies
Fireside chat with David Helgason
16:00-17:00
Sergiy Kochubei, Director of Analytics depa, Murka
Customer segmentation as a tool to grow your business metric
17:00-18:00
Andrii Masiuk, Independent Expert
Houdini - procedural magic generation content in Indie development from Unity and UnrealEngine
18:00-19:00
Steve Cuss, Head Of Studio Operations, Criterion (an Electronic Arts studio)
Develop Yourself, Develop Your Team, Develop Your Game
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-12:00
Oleksandr Maziura, 3D artist, N-iX
Animated short in UE4: from concept to compose
12:00-13:00
Vlad Lisenco, DesignerConcept Artist, Perception
Designing FUI (Futuristic User Interfaces) for Marvel Cinematic Universe
13:00-14:00
Thierry Lafontaine, Artist, Mentor, Spiritual Coach, www.thierrylafontaine.com
The Artist's Guide to Living a Magical Life
14:00-15:00
Coffee break
15:00-16:00
Thomas Feichtmeir, Feichtmeir, Owner, Pixel Arts
Pixel Art - the Art Movement of Restrictions
16:00-17:00
Aleksandr Kirilenko, Lead Charcter Artist, Fox3D Entertainment
From 3D pencils to Lead Character Artist: the journey, the lessons
17:00-18:00
Anna Kolodeyskaya, Team Lead Character Art, AB Games
Characters in mobile games: personality, emotions, clothing
18:00-19:00
Saku Lehtinen, Creative Director, Remedy Entertainment / Mainframe Industries
Art of Storytelling – The Remedy way
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-12:00
Mykola Dorofii, Developer, WhaleApp
Automation, distribution and procedural development
12:00-12:30
Igor Maidanovskyi, Programmer, GSC Game World
Multithreading programming in modern C++
12:30-13:00
Mikola Khimich, Lead Developer, Bristar
Creating Tools in Unity
13:00-14:00
Dmytro Prolygin, Mobile Team Lead, Ubisoft
Automating UI integration
14:00-15:00
Coffee break
15:00-16:00
Igor Pakhomov, Software Architect, Frogwares
Bake skeletal meshes and their materials in the Unreal Engine 4
16:00-17:00
Viktor Kurochkin, Tech Lead, NetEnt
Modular Architecture for Template Based Game
17:00-18:00
Igor Prokopiev, Development Team Lead, Plarium
Cross-platform game launcher developed in .Net Core, and more
18:00-19:00
Vladyslav Aleksandrov, Lead Programmer, Playrix
Optimizing game rendering on Mobile
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-12:00
Sergey Ten, Narrative Designer, GSC Game World
The ten deadly sins of a narrative designer
12:00-12:30
Oleg Medved, Live Ops Manager, Plarium
Game Design Document version 2.0
12:30-13:00
Yuri Sydorenko, Game Designer, GSC Game World
From idea to gameplay
13:00-14:00
Radoslaw Gwarek, AI Designer, 11 bit studios
Embarrassing Mistakes: a short story about AI
14:00-15:00
Coffee break
15:00-16:00
Ranko Trifkovic, Owner, Grandpa's Narrative Design
Minimalistic Approach to Crafting Memorable Characters
16:00-17:00
Vadym Syvolap, Game Design Team Lead, Plarium
Blood, Sweat and Post-Release Game Design
17:00-18:00
Yurii Sysoiev, Game Designer, Independent Expert
Reverse engineering is an essential "borrowing" tool for Game Designer
18:00-19:00
Andrey Taliashvili, UI/UX Designer, Gameloft
Workflow of Creating Game UX/UI Design
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-12:00
Anton Pendiur, Senior software engineer, Omnigames
AR + Multiplayer done right - experiance from RiftersAR
12:00-12:30
Sergey Sergeenko, Qubit AG
Worldopo - make planet Earth to your playground
12:30-13:00
Oleg Kalashnyk, XR Software engineer, Realitycrisis
Object recognition for interactive XR games
13:00-14:00
Discussion Panel
Theme of panel will be announced soon
14:00-15:00
Coffee break
15:00-16:00
Michael Souto, Business Development Director, LocalizeDIrect
I have a bad feeling about this! Do not underestimate the power (or pain) of the loc side
16:00-17:00
Anton Tatarinov, Head of QA, SunStrike Studios
Effective game testing
17:00-18:00
Oleksandr Donchuk, Lead QA, 4A Games
Game Quality. Why it can only be achieved by the whole team
18:00-19:00
Pavlo Oliinyk, Junior QC Project Manager, UBISOFT
Breaking down the testing procedures: Build the test coverage
19:00-20:00
CLOSING and AWARDS
10:00-11:00
Welcome Coffee
12:00-13:00
Sergey Snisarenko, Lead Game Designer, Red Beat Creative Game Design
Creative Game Design: Analysis of mistakes
13:00-14:00
Maksym Garazha, Game Designer, Independent Expert
Technical Game Design: Analysis of mistakes
14:00-15:00
Coffee break
15:00-16:00
Sviatoslav Demchenko, Quest Design Team Lead, Frogwares
Narrative Game Design: Analysis of mistakes
19:00-20:00
CLOSING and AWARDS
10:00-11:00
Welcome Coffee
11:00-14:00
Sergey Egorov, Environment Artist at Trailer Production, Room 8 Studio
Environment modelling
14:00-15:00
Coffee break
15:00-17:00
Sergey Egorov, Environment Artist at Trailer Production, Room 8 Studio
Environment modelling
19:00-20:00
CLOSING and AWARDS

* Time and hall of announced lectures could be changed till the 20 of November 2019

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Conference plan

Sponsors and partners

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Partners

REGISTRATION

69$

Standard

  • Attendee bag
  • Attending lecture
  • Name on badge
  • Dinner
  • Full access to meeting system
  • Full badge
  • Attending party
  • Access to business lounge
  • Attending pre-party
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99$

Premium

  • Attendee bag
  • Attending lecture
  • Name on badge
  • Dinner
  • Full access to meeting system
  • Full badge
  • Attending party
  • Access to business lounge
  • Attending pre-party
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159$

Business

  • Attendee bag
  • Attending lecture
  • Name on badge
  • Dinner
  • Full access to meeting system
  • Full badge
  • Attending party
  • Access to business lounge
  • Attending pre-party
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0
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Ticket's price is valid until December 2nd, 2019.
*All calculations are made in UAH at the current exchange rate.  Offer
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Become a Volunteer Аccreditation of the press

Сonference partners

Media Partners

International Exhibition Centre | IEC Kiev
15 Brovarsky avenue
+38 (044) 201 11 61
Hotels

Accommodation partners

Hotel Bratislava
Book the hotel from this list, say that you are a participant of the Games Gathering conference and get a 10% discount!

Hotel “Tourist”
When booking on the hotel’s website or by phone, indicate the Games Gathering promo code and get a 15% discount!

Hotel “Khreschatyk” 4 *
Promotional code when booking from the site – GG2019 – 15% discount on all tariff plans!

Aloft Kiev
Booking for Games Gathering conference participants

Park Inn by Radisson Kyiv Troyitska
Reservation for conference guests

President Hotel
When booking on the hotel’s website or by phone, indicate the «GGC19» promotional code and get a discount!

Hotel Ukraine
When booking on the hotel’s website or by phone, indicate the “Discount1” promotional code and get a 20% discount!

BAKKARA Hotel on the river
25% discount on accommodation with a promotional code: “GAMESGATHERING2019″

HILTON KYIV
Booking for conference participants

Hotel “Adria”
When booking on the hotel’s website or by phone, say the code word: “Games Gathering” and get a 10% discount!

Press to see more accommodation partners

Contact us

СЕО & Founder

Oleksandr Khrutskiy
E-mail:
alexander.khrutsky@ggconference.com
Skype: che_ratnik
Tel: +38 067 909 52 29

Sponsors and partners issues
Business Development Director, Partner

Irina Syomka
E-mail:
irina.syomka@ggconference.com
Skype: irina.syomka
Tel: +38 095 391 12 92

Sponsors, partners and speakers issues
Indie Master

Vitali Granetski
E-mail:
indie@ggconference.com
Telegram: @vigra_n
Tel: +38 093 513 09 44

Indie showcase coordination
Speakers Manager

Anastasia Sokolova
E-mail:speakers@ggconference.com
Tel: +38 066 663 26 16
Telegram:@little_hawk

Content and speakers issues
ACCOUNT MANAGER

Victoria Shapkina
E-mail:account@ggconference.com
Tel: +38 063 734 03 23
Telegram: @meowthai

Account management, participant coordinator
Coordinator

Tim Kopylov
E-mail:  kopylov.tim@ggconference.com
FB: tim.kopylov.1
Tel: +38 095 710 15 64

Building locations and working with contractors
MEDIA COORDINATOR

Veronika Burbela
E-mail: media@ggconference.com
FB: Veronika Burbela
Telegram: +38 0975833353

Content management
COORDINATOR

Helen Symonenko
E-mail: docs@ggconference.com
Fb: symonenkoart
Tel: +38 050 047 57 21
Telegram: @hsymon

Work with documents
MOTHER OF VOLUNTEERS

Olga Khomenko
E-mail: 
motherofvolunteers@gmail.com
Skype:
xoxomikadze
Tel:+38 063 218 86 40

Work with volonteers
SPEAKERS MANAGER

Katerina Burbela
E-mail:
kate.burbela@ggconference.com
Skype: katerina_b77
Tel: +38 067 575 84 84

Content and speakers issues
ADVISOR

Elena Lobova
E-mail:
elena@a-hub.biz
FB: Elena Lobova