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Blacksmith 2D / Docs

Blacksmith 2D [//blacksmith2d.io] Download Features Tutorials Examples Docs Conctact Us Welcome Tutorials Donuts Blitz Getting Started Learning Black Using Sound Atlases Using Texture Atlases Examples Basics Load an image Load images from atlas Pivots and Anchors Sprites Alpha and Blending Cache As Bitmap Dynamic Cache As Bitmap Clipping Rectangle Color Containers Parent Alpha and Blending Scale Skew Slice 9 Grid Snap To Pixels Sprite Animation Texture Repeat Text Bitmap Font Displaying text Having fun Load Google Font Load local font Load multiple fonts Multiline Rich Text Text Shadow Text Stroke Input Circle shaped hitbox Drag Sprite Keyboard Layers Pointer Messages Game Object Add Remove Child Draw Bounds Static Objects Tweening Basic Chain Events Interpolation Loop Pause Repeat Reuse Particles Bubbles Click burst Custom Modifiers Rain Random Texture Sort Order Space Trails Tweening Emitter Vector Field Graphics Basic Shapes Bezier Having fun Messages Sending and Receiving Arcade Physics Basic Usage Colliders CollisionEvents Containers Mario Rotated WorldBounds Audio Channel Effects Play sound Sound Atlas Spatial Sound Waveform Coroutines Wait Fot it Drivers Render Texture Skip Unchanged Frames Stage Bounds Fixed Scale Mode Letterbox No Scale Mode Normal Scale Mode Orientations Lock Orientations Scene Manager Timers Interval Pause Reset and reusing Vector Graphics Vector As a Sprite API Black animation AnimationController AnimationInfo Ease Interpolation Spine Tween assets Asset AssetManager AssetManagerState AtlasTextureAsset BitmapFontAsset BVGAsset CustomAsset FontAsset JSONAsset SoundAsset SoundAtlasAsset TextureAsset XMLAsset loaders AssetLoader FontFaceAssetLoader ImageAssetLoader XHRAssetLoader audio MasterAudio Sound SoundAtlasClip SoundChannel SoundClip SoundEffect SoundInstance SoundListener SoundState effects DistortionEffect ReverbEffect SimpleEQ StereoPanner colliders BoxCollider CircleCollider Collider core BindingType Component Debug DirtyFlag GameObject MathEx Message MessageBinding MessageDispatcher MessageType SplashScreen System Time Viewport display CapsStyle DisplayObject FillRule Graphics GraphicsCommand GraphicsCommandType GraphicsData GraphicsGradient GraphicsLinearGradient GraphicsPath GraphicsPattern JointStyle Orientation Sprite Stage StageScaleMode TilingInfo text BitmapTextField FontAlign FontMetrics FontStyle FontVerticalAlign FontWeight TextField TextMetricsData TextMetricsEx TextSegmentMetricsData TextStyle drivers BitmapTextRenderer BlendMode GraphicsRenderer Renderer RenderSession RenderTarget TextRenderer VideoNullDriver canvas BitmapTextRendererCanvas CanvasDriver DisplayObjectRendererCanvas EmitterRendererCanvas GraphicsRendererCanvas RenderTargetCanvas SpriteRendererCanvas TextRendererCanvas geom Circle Curve Line Matrix Polygon Rectangle Vector input Input InputComponent Key KeyInfo PointerInfo parsers BVGParser BVGStyle particles Emitter EmitterSortOrder EmitterState Modifier Particle modifiers Acceleration AlphaOverLife AnchorOverLife ColorOverLife InitialAnchor InitialColor InitialLife InitialMass InitialPosition InitialRotation InitialScale InitialTexture InitialVelocity Oriented RotationOverLife ScaleOverLife TextureOverLife VectorField physics RigidBody arcade Arcade helpers Projection Range pairs BoxToBoxPair BoxToCirclePair CircleToCirclePair Pair phases BroadPhase scatters FloatCurveScatter FloatScatter RadialScatter Scatter VectorCurveScatter VectorScatter system Device textures AtlasTexture CanvasRenderTexture Texture timers Timer utils ColorHelper Glob HSV MapMap ObjectPool RGB ; Docs Welcome Tutorials Examples API Welcome Welcome Here you will find usefull information how to use Black Engine to create games. Use side bar at the left to navigate through Black documentation. It contains examples, tutorials and API reference. PRO Tip: Check out the Getting Started tutorial.