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Games Gathering Games Gathering | Site of Games Gathering Conference, that takes place in Kiev, during 5-6 of December 2015.
  • RU
  • UA
  • EN

8-9 December 2018

Kiev, International Exhibition Centre

About Conference

Games Gathering 2018 is the biggest B2B conference for game developers in Ukraine and CIS. This is an opportunity to raise your professional level and meet with new business partners - publishers, investors and service providers.

You can visit 100 lectures, where industry guru will share their experience and reveal the most important professional secrets.

You can take part in 6 battles and 5 workshops, where participants can measure their skills, receive a detailed feedback from professionals and get cool prizes from our sponsors.

We provide free booths for indie developers and the opportunity to demonstrate their products. All the indie teams can take part in the INDIE BLAST AWARDS and win valuable prizes.

Games Gathering Conference 2018 is the place where you can get information about the latest trends in gaming industry, communicate with experienced game developers in live format and expand your business network.

Registration Subscribe

Speakers

  • Andrii Biletskyi

  • Oleg Pridiuk

  • Jama Jurabaev

  • Darya Rubashna

  • Nicholas Day

  • Ilari Kuittinen

  • Matthias Develtere

  • Nathaniel Barker

  • Roman Guro

  • Alex Shtachenko

  • Tanja Loktionova

  • Lou Kramer

  • Stephen Lee

  • Jonas Antonsson

Schedule

  • IRON HALL
    (Mix)
  • FIRE HALL
    (Art)
  • WATER HALL
    (Business)
  • WOOD HALL
    (Indie)
  • EARTH HALL
    (QA and Loc/Animation)
  • BATTLE HALL 1
    (Game Design)
  • BATTLE HALL 2
    (Art)
  • Master Classes/
    Workshops
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-12:30
Alex Shtachenko, Product owner, Panther Gaming LLC
Evolution of Return Mechanics
12:30-13:30
Jama Jurabaev, Senior concept artist, Lucasfilm
VR for artists
13:30-14:30
Andrii Biletskyi, Creative Director, Wargaming
So what if we'll succeed?
14:30-15:00
Coffee-break
15:00-16:00
How to work with media platforms and influencers for effective promotion of your project
Moderator: Darya Rubashna, YouTube
Bloggers: Aurum TV (1.4М subscribers)
TeranitGame (1.4M)
ALEXFRESH (615k)
Vladyslava Zakhliebina, Representative of Razer in CIS region
16:00-17:00
Lou Kramer, Developer Technology Engineer, AMD
Compute shaders - optimize your engine using compute
17:00-17:30
Coffee-break
17:30-18:00
Anders Hillestad SUPERHOT, Business Developer
How to maximize your chances of winning the gamedev lottery
18:00-18:30
Stephen Lee, Head of Business Development, DECA Games
Help - my game is dying!
17:30-18:00
Roman Goroshkin, RU-CIS PR and event manager, Epic Games
“Unreal Engine 4: Technology and Features”
19:00-20:00
Jonas Antonsson, Reality Distortionist, Raw Fury
Ridiculously Honest Fireside Сhat with Jonas Antonsson
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-12:30
Trevor Claxton,Concept Artist, Freelance
Hiding in plain sight
12:30-13:30
Svetlana Medvedeva, Art Lead, Yarki Studio/ Ilya Morskoy, Project Manager, Yarki Studio
How to draw, what you love, follow the dream and not die of hunger
13:30-14:30
I am an artist - this is my view. I am a client - I give you money.
Moderator: Sergey Yegorow, Room8Studio
Participants:
Jama Jurabaev, Lucasfilm
Rostyslav Zagornov, Framestore
Vladislav Costin, BlackLab
Ekaterina Mamaeva, Tapclap
14:30-15:00
Coffee-break
15:00-15:30
Olena Krasavina, Producer, Ulysses Graphics /Yuri Kompanieiets, Senior Producer, Ulysses Graphics
Art Outsourcing: Is It Worth it?
15:30-16:00
Valentin Minitskiy, Lead VFX Artist, wargaming.net
VFX and Animation in World of Warplanes Hangars
16:00-17:00
Dmitry Yaremenko, Art Director, GSN Games
The Game of Art Director in the Game Studio
17:00-17:30
Coffee-break
17:30-18:00
Trevor Claxton,Concept Artist, Freelance
Art demonstration: Character Design
18:00-19:00
Dmitry Baidachnyi, Technical Artist, Dragon's Lake
Where Math and Art Meet
19:00-20:00
Maksym Makovskyi, 3D photoreal environment and hardsurface team lead, Room 8 Studio
Baking for the Game Assets
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-12:00
Jan Chichlowski, CEO, Mindsense Games
Stand out of the crowd! Secrets of App store Marketing
12:00-13:00
John Uke, CEO, GameTree
Maximizing “Fun”: The Gamer DNA Model Explained
13:00-13:30
Miikka Luotio, Head of Publishing, BoomBit
Fixing the publishing models
13:30-14:00
Nicholas Day, Creative Director, Plarium
Herding Cats - How To Make a Kickass Go-To-Market Plan
14:00-14:30
Pieter van der Pijl, Co-founder, Triple Dragon Limited
User Acquisition Finance - What is it and is this right for your studio?
14:30-15:00
Coffee-break
15:00-16:00
Galyna Iefremova, COO, Bini Bambini
Subject TBA
16:00-16:30
Wojciech Pazdur, Director of Development, The Farm 51 Group SA
Designing the business for your game
16:30-17:00
Alina Mudraya, Head of Recruiting, VALUES VALUE
Lost in relocation: wat? how? where?
17:00-17:30
Coffee-break
17:30-18:30
Fantastic Investors and Where to Find Them
Moderator:
Igor Karev, Tatem Games
Panelists:
Pieter van der Pijl, Triple Dragon LTD
Julia Palatovska, Dorian
Maciej Burno, Hoolai Games / Wanda Group
Tim Kogan, FinPoint
18:30-19:00
Janna Goranskaya, Platform Development Director, The Abyss
Fire your publisher. Now.
19:00-19:30
Dmitry Rosenfeld, Owner, RozenfeldOFFICE
Marketing: Strength or Intelligent
19:30-20:00
Marina Sapunova, Head of Product, Cherrypick Games
Leading like a Woman
10:00-11:00
Participants registration
11:00-11:30
OPENING
15:00-15:30
Ivan Titov, Co-founder, GTP Media / Igor Pospishniy, Co-founder, GTP Media
Game conference – what the hell am I doing here?
12:00-13:00
Robert Podgorski, Owner, BlackMoon Design
How to thrive making games for marginalized platforms
13:00-14:00
Vitaliy Moroz, Project Lead, Easy Team [Stark Games]
Family Age - development story
14:00-14:30
Ivan Zasiadvovk, Lead designer, Founder, teamCOIL
Behind PUSS!: How to stay sane while making an insane game
14:30-15:00
Coffee-break
15:00-16:00
Ivan Kovalev, Game Designer, Indie
Illusions and Reality: Postmortem of G30 game
16:00-17:00
Dominik Gotojuch, Creative & Tech Director, Robot Gentleman
60 Seconds! - a garage success story
17:00-17:30
Coffee-break
17:30-18:00
Igor Tymoshenko, CEO, Starni Games
Indie finance
18:00-18:30
Artem Kuriavchenko, Executive producer, Digital Dreams Entertainment LLC
Releasing indie-game worldwide on 4 platforms
18:30-19:00
Artem Luxembourg, Creative Lead | PM, ExcaliburGamedev
Game development on wheels. How i work while travel with family
19:00-20:00
Self-publishing of indie games: Survival Guide
Moderator: Valeriy Minenko, Founder
Panelists:
Roman Martynyuk, Appmania
Ivan Kovalev, Indie
Dmitriy Cheglakov, Specialbit
Jana Goranskaya, The Abyss
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-12:00
Oleksandr Donchuk, Lead QA, 4A-Games
Risk Based Testing in Gamedev. Does it happen otherwise?
12:00-13:00
Yevhen Rudiev, QA Automation Lead, GamePoint
UI automated testing in Unity3D is reality
13:00-13:30
Pavlo Oliinyk, QC Project Lead, UBISOFT
Interaction with AAA titles: How does it feel to be QC
13:30-14:30
Marina Lekhina, Account Manager, Allcorrect
The Full Localization of STEEP, or the Trail to the Top
14:30-15:00
Coffee-break
15:00-16:00
Bartosz Lewandowski, Founder & CEO, Roboto
Ultimate survival guide to outsourcing your work: all good practices and deadly traps revealed
16:00-17:00
Andrey Sibiryakov, Facial Animator, 4A Games
Metro Exodus facial animation. Internal perspective
17:00-17:30
Coffee-break
17:30-18:00
Arthur Sheikhaliev, Art Team Lead, Playtika
Meta Projects (Features) developments in Slot Games
18:00-19:00
Denys Romanov, Lead Animator, Playtika
Animation pipeline for Short Game cinematic
19:00-20:00
Nikolay Salikhov, Animation Team Lead, Room 8 Studio
Biped is not dead yet. Even for Sony-like animations (based on Hotel Transilvania IP project)
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-14:30
Sergey Snisarenko, Creative Director, Red Beat
Creative game design
14:30-15:00
Coffee-break
15:00-17:00
Yaroslav Singaevskiy, Game/Narrative Designer, Red Beat
Narrative design
17:00-17:30
Coffee-break
17:30-19:30
Maksym Garazha, Game Producer, Amrita
Technical game design
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-14:30
Roman Guro, guroed.com
CHARACTER PAINTING
14:30-15:00
Coffee-break
15:00-17:00
Rostyslav Zagornov, Concept Artist, Framestore
ENVIRONMENT PAINTING
17:00-17:30
Coffee-break
10:00-11:00
Participants registration
11:00-11:30
OPENING
13:30-14:30
Artyom Volkov, Game Designer, Tricky Fat Cat
Game design of weapons in shooters for beginners
14:30-15:00
Coffee-break
16:00-17:00
Viacheslav Aristov, Lead Game Designer, 4A Games/ Oleksandr Kostiuk, Lead AI Designer, 4A Games
LEAD GAME DESIGNERS TRAINing
16:00-17:00
Anderson King Huawei Business Development and Partner Manager
Addressing 3rd party App stores - Huawei AppGallery
17:00-17:30
Coffee-break
17:30-18:30
Vladislav Costin, Art Director, BlackLab
Pensioners in 3D. It used to be better...
  • IRON HALL
    (Mix)
  • FIRE HALL
    (Art)
  • WATER HALL
    (Production)
  • WOOD HALL
    (Game Design)
  • EARTH HALL
    (Sound/VR)
  • BATTLE HALL 1
    (Game Design)
  • BATTLE HALL 2
    (Art)
  • Master Classes/
    Workshops
10:00-11:00
WELCOME COFFEE
11:00-12:00
Matthias Develtere, Senior 3D Artist, MachineGames
Life on Earth
12:00-13:00
Keren Berger, Publishing Business Development Manager, TabTale
3 ways to get noticed on the app stores
13:00-13:30
Oleg Pridiuk, Evangelist, King
30 minute speedrun of making a game for HTML5 and mobiles in Defold
13:30-14:00
Coffee-break
14:00-15:00
Tanja Loktionova, Founder, VALUES VALUE/ Anastasiya Manina Chief Brand Officer, VALUES VALUE Got any Employer Brand? What if I find one?
Got any Employer Brand? What if I find one?
15:00-16:00
Ivan Courshev, Lead Analyst, G5
Analytics in Game Industry - Why, How & What For
16:00-16:30
Mikhail Gofman, UX Designer, Wargaming
Tale or Mr. Fox the UX Designer
16:30-17:00
Coffee-break
17:00-18:00
Ilari Kuittinen, CEO, Housemarque
Reinventing Housemarque - Year after #Arcadeisdead
18:00-19:00
Publish My Game: Open Mic Q&A with Publishers
Moderator: Elena Lobova, ACHIEVERS HUB
Participant:
Jan Chichlowski, Mindsense Games
Miikka Luotio, BoomBit
Keren Berger, TabTale
Ahmed Alsafar, Play 3arabi, Inc
Jan Halwe, gamigo group
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-12:00
Dmytrо Vusatyi, Room8Studio, Lead VFX Artist
Unity VFXs for Gwent. Key pillars for success
12:00-13:00
Beata Kurkul, Art-director, GrandMA Studios
Artists and the Monster of Planning
13:00-13:30
Vadym Brikulia, Art Lead, NetEnt/ Max Rybalko, Art Director, NetEnt
Art and Technologies behind online gambling
13:30-14:00
Coffee-break
14:00-14:30
Jama Jurabaev, Senior concept artist, Lucasfilm
VR demo
14:30-15:30
Kirill Udodov, Lead 3D Photoreal Hardsurface Artist, Room 8 Studio
FPS Weapon Creation
15:30-16:30
Roman Guro, Founder/ Art Director, guroed.com
The main things in creating a playable and recognizable style of a project.
16:30-17:00
Coffee-break
17:00-18:00
Evgeniy Derkach, Senior 2D animator, Evoplay Entertainment
Beyond the limits
18:00-18:30
Ivan Mariev, Art Director, G5 Entertainment
PROFESSIONAL Portfolio
18:30-19:00
Evgeniy Lozovoy, Founder, Lozovoy art
Problems with plastic anatomy for game artists
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-11:30
Nathaniel Barker, Director of Business Development, Fluffy Fairy Games GmbH
Under the Hood of a Successful Idle Game - A Deep Dive into Full Live Game Operations
11:30-12:00
Kate Nahornaya, Analyst, devtodev
Pricing in f2p and premium games: 100 or 200 coins?
12:00-13:00
Artem Durnev, Unity Software Architects, Plarium / Alexey Naumenko, Unity Software Architects, Plarium
AI. Complex things made simple
13:00-13:30
Mo Firouz, COO/Lead Engineer, Heroic Labs
Experiences in using Google Cloud Platform and Kubernetes to run massively scalable backends
13:30-14:00
Coffee-break
14:00-15:00
Honestly about Unreal Engine 4
Moderator: Dmitry Kostyukevich, MiroWin
Panelists:
Alexander Plichko, Vostok Games
Roman Malinkin, Vostok Games
Konstantin Yakushenko, Frogwares
Igor Tymoshenko, Starni Games
Igor Pakhomov, Frogwares
15:00-15:30
Stanislav Felinskyi, Solution Architect - iGaming, Innovecs
MVRPD Architecture for Games with Unity3D
15:30-16:00
Aleksandr Shvyrlo, Junior Producer, Ubisoft
Producer's stretch
16:00-16:30
Pavel Shlapak, Paracosm, CEO
Blockchain: what it is for the game industry. Theory, trends, practice for cross-reality games
16:30-17:00
Coffee-break
17:00-18:00
Aleksandr Protasenya, managing designer, @PROTASCENERY
How and why to work with outsource game design
18:00-19:00
Costantin Yakushenko, Tools Programmers Team Lead, Frogwares
Tips and tricks on developing an open world game with Unreal Engine 4
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-11:30
Simonas Vitkunas, Game Designer, Nordcurrent
Prototype of a Prototype
11:30-12:00
Andrey Taliashvili, , UX/UI Designer, Gameloft
Creating tutorial experience of your game
12:30-13:00
Vadym Syvolap, Game Design Team Lead, Plarium
Building efficient game design team: our experience
13:00-13:30
Aleksandr Soloveyko, Lead Game Designer, Wargaming
AI in PvP games
13:30-14:00
Coffee-break
14:00-15:00
Andrii Kostiushko, Director, Creoteam
Game Design lessons from designing Football, Tactics & Glory
15:00-15:30
Yuri Sysoev, Head of Art Department/Product Manager, Program-Ace
Why it's important to make a good meta-game play for your project
15:30-16:30
Yevgen Grishenko, Product Manager, Gameloft
How LINE: Disney Tsum Tsum made over a billion dollars
16:30-17:00
Coffee-break
17:00-18:00
Storytelling through game mechanics
Moderator: Sergey Snisarenko, Red Beat
Participant:
Elena Bugakova, arpu.guru
Alex Shtachenko, Panther Gaming LLC
Seleznyov Anton, AB-Games
Volodymyr Kozik, Ubisoft
Dmitry Shudra, Shadow Masters
Andrey Moroz indie-freelance
18:00-18:30
Dmitriy Cheglakov, Co-Founder/Product Manager, Specialbit
Making a friendly game for players with disabilities
18:30-19:00
Roee Avramot, Game Designer & Executive Producer, The Brute Squad
The Creative Process in Game Design
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-11:30
Andrew Shcherbak, Co-Founder, Developer, Sound Producer, SignSine
Sound in Virtual Reality. Creating interactive audio in the game - PROZE
11:30-12:30
Taras Terletskiy, CEO / music composer/SD, Sample Rate Audio Production
Creating soundtrack : magic tips from Merlin or just mathematics?
12:30-13:00
Alon Kaplan, Composer / CEO, Alon Kaplan / Biohex Games
FMOD - connecting developers with sound designers
13:00-13:30
Irina Chaban, CEO, Universe Music
Cases of resolving the conflicts between customer and sound designer
13:30-14:00
Coffee-break
14:00-14:30
Ruslana Kruchek, Co-founder / Project Manager, VP Production
Secret ingredient of success: an open dialogue
14:30-15:30
Sound or Silence: what will your audience hear?
Moderator: Ruslana Kruchek, VP Production
Participant:
Vladyslav Plotnikov, VP Production
Vasiliy Filatov, SoundDesigner.PRO, Sound Design Institute
Andrew Shcherbak, SignSine
Alex Shtachenko, Panther Gaming LLC
Aleksandra Belymenko, LEGAL IT GROUP
15:30-16:00
Viacheslav Budnyk, Design Production Lead, Snap
Technologies that are changing entertainment industry
16:00-16:30
Andrey Sidorov, Head of Development Department, Live Animations Corp
Architectural approaches in augmented reality applications
16:30-17:00
Coffee-break
17:00-17:30
Pavel Dorokhovsky, Senior character artist, 4A Games
Future of VR
16:00-16:30
Evgeny Ovcharenko, СТО, Lucid Reality Labs
VR on the GO
18:00-19:00
Yevhen Yehorov, Lead of 3D Department, Snap/ Yevhen Pustomelnyk, Lead of 3D Department, Snap
Creation of high-quality 3D asset for AR
19:00-20:00
CLOSING and AWARDS
10:00-11:00
Welcome Coffee
11:30-12:30
Sergey Snisarenko, Creative Director, Red Beat
Creative game design
12:30-13:30
Yaroslav Singaevskiy, Game/Narrative Designer, Red Beat
Narrative design
13:30-14:00
Coffee-break
14:00-15:00
Maksym Garazha, Game Producer, Amrita
Technical game design
16:30-17:00
Coffee-break
19:00-20:00
CLOSING and AWARDS
10:00-11:00
Welcome Coffee
11:00-14:00
Sergey Egorov, Environment Artist at Trailer Production, Room 8 Studio
ENVIRONMENT MODELLING (part 1)
14:00-14:30
Coffee-break
14:30-16:30
Sergey Egorov, Environment Artist at Trailer Production, Room 8 Studio
ENVIRONMENT MODELLING (part 2)
16:30-17:00
Coffee-break
19:00-20:00
CLOSING and AWARDS
10:00-11:00
Welcome Coffee
11:30-12:30
Julia Zaporozhets, Art Director, NetEnt
Fundamentals of drawing or everyone can draw
12:30-13:30
Elena Bugakova, CEO, arpu.guru
Monetization workshop - 8 steps to find monetization problems in free-to-play game and solve it!
13:30-14:00
Coffee-break
14:00-15:00
Oleg Pridiuk, Evangelist, King/
Alexey Gulev, Game Developer, King/
Anna Dyachenko, UI Designer, King
We'll tell and show how we make games at King
15:30-16:30
Vasiliy Filatov,CEO, SoundDesigner.PRO, Sound Design Institute
“Yesterday, for free and like Hanz Zimmer!” or how to estimate correctly the cost and quality of video games sound and music
16:30-17:00
Coffee-break
19:00-20:00
CLOSING and AWARDS
Submit a talk

Conference plan

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Сonference partners

Media Partners

15 Brovarskoy Ave., UA-02660 Kyiv, Ukraine International Exhibition Centre, pavilion 1A
+38 044 206-8705
Hotels

Booking a room, do not forget to say that you are a guest of the Games Gathering 2018 conference, and be sure to get a discount!

1. Hotel «Tourist» – www.hotel-tourist.kiev.ua
2. Hotel «Adria» – www.adriahotel.com.ua
3. Hotel «City Holiday Resort & SPA 5*» – www.cityholiday.com.ua

Contact us

СЕО & Founder

Oleksandr Khrutskiy

E-mail:
alexander.khrutsky@ggconference.com
Skype: che_ratnik
Tel: +38(067)909-5229

Sponsors and partners issues
Business Development Director, Partner

Irina Syomka

E-mail:
irina.syomka@ggconference.com
Skype: irina.syomka
Tel: +38(095)391-12-92

Sponsors, partners and speakers issues
Indie Master

Roman Lupashevskiy

E-mail:
roman.lupashevskiy@ggconference.com
Skype: live:roman.lupashevskiy
Tel: +38(073)173-4601

Indie showcase coordination
Speakers Manager

Katerina Burbela

E-mail:
kate.burbela@ggconference.com
Skype: katerina_b77
Tel: +38(067)575-84-84

Content and speakers issues
CONTENT ADVISOR

Elena Lobova

E-mail: elena@a-hub.biz

Skype: olena.lobova

Content management
Coordinator

Tim Kopylov

E-mail:  kopylov.tim@ggconference.com
FB: https://www.facebook.com/tim.kopylov.1
Tel: +38(095)7101564

General inquiries
Coordinator

Tatiana Afanasieva

E-mail:  contact@ggconference.com

General inquiries
MEDIA COORDINATOR

Eugen Ponomarenko

E-mail: media@ggconference.com
Skype: evgen.ponomarenko
FB: https://www.facebook.com/evgen.ponomarenko.9

General inquiries