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Games Gathering Games Gathering | Site of Games Gathering Conference, that takes place in Kiev, during 5-6 of December 2015.
  • RU
  • UA
  • EN

8-9 December 2018

Kiev, International Exhibition Centre

About Conference

Games Gathering 2018 is the biggest B2B conference for game developers in Ukraine and CIS. This is an opportunity to raise your professional level and meet with new business partners - publishers, investors and service providers.

You can visit 100 lectures, where industry guru will share their experience and reveal the most important professional secrets.

You can take part in 6 battles and 5 workshops, where participants can measure their skills, receive a detailed feedback from professionals and get cool prizes from our sponsors.

We provide free booths for indie developers and the opportunity to demonstrate their products. All the indie teams can take part in the INDIE BLAST AWARDS and win valuable prizes.

Games Gathering Conference 2018 is the place where you can get information about the latest trends in gaming industry, communicate with experienced game developers in live format and expand your business network.

Registration Subscribe

Speakers

  • Kacper Niepokólczycki

  • Timur Mutsaev

  • Viacheslav Makarov

  • Aleksei Savchenko

  • Olli Sinerma

  • Oleg Pridiuk

  • Mohammed Fahmi

  • Jama Jurabaev

  • Igor Pashchenko

  • Aleksandar Aleksic

Schedule

  • HALL 1 IRON
    (Mix)
  • HALL 2 FIRE
    (Art)
  • HALL 3 WOOD
    (Business)
  • HALL 4 WATER
    (Indie)
  • HALL 5 EARTH
    (QA/Animation)
  • ЗАЛ БАТЛОВ 1
    (Game Design)
  • ЗАЛ БАТЛОВ 2
    (Art)
  • WORKSHOPS
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-12:30
Speaker TBA
Subject TBA
12:30-13:30
Andrii Biletskyi, Creative Director, Wargaming
Subject TBA
13:30-14:30
Jama Jurabaev, Senior concept artist, Lucasfilm
VR for artists
14:30-15:00
Coffee-break
15:00-16:00
Darya Rubashna, Head of Gaming Content & Partnerships, CIS & Italy, YouTube
How to work with media platforms and influencers for effective promotion of your project
16:00-17:00
Speaker TBA
Subject TBA
17:00-17:30
Coffee-break
17:30-18:30
Speaker TBA
Subject TBA
18:30-19:30
Speaker TBA
Subject TBA
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-12:30
Alexandr Novitskiy, Lead Environment Artist, GSC Game World
Environmental storytelling
12:30-13:30
Andrey Taliashvili, , UX/UI Designer, Gameloft
Creating tutorial experience of your game
13:30-14:30
Olena Krasavina, Producer, Ulysses Graphics /Yuri Kompanieiets, Senior Producer, Ulysses Graphics
Art Outsourcing: Is It Worth it?
14:30-15:00
Coffee-break
15:00-16:00
Maksym Makovskyi, 3D photoreal environment and hardsurface team lead, Room 8 Studio
Baking for the Game Assets
16:00-17:00
Speaker TBA
Subject TBA
17:00-17:30
Coffee-break
17:30-18:30
Speaker TBA
Subject TBA
18:30-19:30
Speaker TBA
Subject TBA
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-12:00
Jan Chichlowski, CEO, Mindsense Games
Stand out of the crowd! Secrets of App store Marketing
12:00-12:30
Anna Martselyuk, Gaming Partnerships Manager, Google
Creative Excellence in the Age of Automation
12:30-13:00
Carlos Estigarribia, Business Development Director, Gazeus Games
Latin and American and Brazilian Industry and Market: Insights
13:00-13:30
Miikka Luotio, Head of Publishing, BoomBit
Fixing the publishing models
13:30-14:00
Nicholas Day, Creative Director, Plarium
Herding Cats - How To Make a Kickass Go-To-Market Plan
14:00-14:30
Pieter van der Pijl, Co-founder, Triple Dragon Limited
User Acquisition Finance - What is it and is this right for your studio?
14:30-15:00
Coffee-break
15:00-16:00
Speaker TBA
Subject TBA
16:00-17:00
Speaker TBA
Subject TBA
17:00-17:30
Coffee-break
17:30-18:30
Speaker TBA
Subject TBA
18:30-19:30
Speaker TBA
Subject TBA
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-12:00
Artem Luxembourg, Creative Lead | PM, ExcaliburGamedev
Game development on wheels. How i work while travel with family
12:00-12:30
Patrick Seibert, Marketeer, Too Indie To Fail
The Zero Marketing Project
12:30-13:30
Robert Podgorski, Owner, BlackMoon Design
How to thrive making games for marginalized platforms
13:30-14:30
Vitaliy Moroz, Project Lead, Easy Team [Stark Games]
Family Age - development story
14:30-15:00
Coffee-break
15:00-16:00
Speaker TBA
Subject TBA
16:00-17:00
Speaker TBA
Subject TBA
17:00-17:30
Coffee-break
17:30-18:30
Speaker TBA
Subject TBA
18:30-19:30
Speaker TBA
Subject TBA
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-12:30
Oleksandr Donchuk, Lead QA, 4A-Games
Risk Based Testing in Gamedev. А бывает ли иначе?
12:30-13:30
Yevhen Rudiev, QA Automation Lead, GamePoint
UI automated testing in Unity3D is reality
13:30-14:30
Speaker TBA
Subject TBA
14:30-15:00
Coffee-break
15:00-16:00
Speaker TBA
Subject TBA
16:00-17:00
Andrey Sibiryakov, Facial Animator, 4A Games
Metro Exodus facial animation. Internal perspective
17:00-17:30
Coffee-break
17:30-18:30
Speaker TBA
Subject TBA
18:30-19:30
Speaker TBA
Subject TBA
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-14:30
Sergey Snisarenko, Creative Director, Red Beat
Creative game design
14:30-15:00
Coffee-break
15:00-17:00
Yaroslav Singaevskiy, Game/Narrative Designer, Red Beat
Narrative design
17:00-17:30
Coffee-break
17:30-19:30
Maksym Garazha, Game Producer, Amrita
Technical game design
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-14:30
Roman Guro, guroed.com
CHARACTER PAINTING
14:30-15:00
Coffee-break
15:00-17:00
Rostyslav Zagornov, Concept Artist, Framestore
ENVIRONMENT PAINTING
17:00-17:30
Coffee-break
10:00-11:00
Participants registration
11:00-11:30
OPENING
11:30-12:30
Vladislav Costin, Art Director, BlackLab
Pensioners in 3D. It used to be better...
12:30-14:30
Workshop Master TBA
Workshop topic TAB
14:30-15:00
Coffee-break
15:00-17:00
Workshop Master TBA
Workshop topic TAB
17:00-17:30
Coffee-break
  • HALL 1 IRON
    (Mix)
  • HALL 2 FIRE
    (Art)
  • HALL 3 WOOD
    (Production)
  • HALL 4 WATER
    (Game Design)
  • HALL 5 EARTH
    (Sound/VR)
  • ЗАЛ БАТЛОВ 1
    (Game Design)
  • ЗАЛ БАТЛОВ 2
    (Art)
  • WORKSHOPS
10:00-11:00
WELCOME COFFEE
11:00-12:00
Speaker TBA
Subject TBA
12:00-13:00
Speaker TBA
Subject TBA
13:00-13:30
Speaker TBA
Subject TBA
13:30-14:00
Coffee-break
14:00-14:30
Speaker TBA
Subject TBA
14:30-15:30
Speaker TBA
Subject TBA
15:30-16:30
Speaker TBA
Subject TBA
16:30-17:00
Coffee-break
17:00-18:00
Speaker TBA
Subject TBA
18:00-19:00
Speaker TBA
Subject TBA
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-12:00
Speaker TBA
Subject TBA
12:00-13:00
Speaker TBA
Subject TBA
13:00-13:30
Speaker TBA
Subject TBA
13:30-14:00
Coffee-break
14:00-14:30
Speaker TBA
Subject TBA
14:30-15:30
Speaker TBA
Subject TBA
15:30-16:30
Speaker TBA
Subject TBA
16:30-17:00
Coffee-break
17:00-18:00
Speaker TBA
Subject TBA
18:00-19:00
Speaker TBA
Subject TBA
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-11:30
Nathaniel Barker, Director of Business Development, Fluffy Fairy Games GmbH
Under the Hood of a Successful Idle Game - A Deep Dive into Full Live Game Operations
11:30-12:00
Kate Nahornaya, Analyst, Devtodev
Pricing in f2p and premium games: 100 or 200 coins?
12:00-13:00
Alex Shtachenko, Product owner, Panther Gaming LLC
Evolution of Return Mechanics
13:00-13:30
Oleg Pridiuk, Evangelist, King
30 minute speedrun of making a game for HTML5 and mobiles in Defold
13:30-14:00
Coffee-break
14:00-15:00
Costantin Yakushenko, Tools Programmers Team Lead, Frogwares
Tips and tricks on developing an open world game with Unreal Engine 4
15:00-15:30
Stanislav Felinskyi, Solution Architect - iGaming, Innovecs
MVRPD Architecture for Games with Unity3D
15:30-16:00
Mo Firouz, COO/Lead Engineer, Heroic Labs
Experiences in using Google Cloud Platform and Kubernetes to run massively scalable backends
16:00-16:30
Speaker TBA
Subject TBA
16:30-17:00
Coffee-break
17:00-18:00
Kirill Shabordin, Lead of RnD Dept, Social Quantum
Gamedev : A Series of Unfortunate Events
18:00-19:00
Speaker TBA
Subject TBA
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-11:30
Speaker TBA
Subject TBA
11:30-12:00
Vadym Syvolap, Game Design Team Lead, Plarium
Building efficient game design team: our experience
12:00-12:30
Roee Avramot, Game Designer & Executive Producer, The Brute Squad
The Creative Process in Game Design
12:30-13:00
Dmitriy Cheglakov, Co-Founder/Product Manager, Specialbit
Game Accessibility Guidelines for Indie
13:00-13:30
Alexey Uslavtsev, Producer, Devil's Dozen Games
Understanding Game Designers
13:30-14:00
Coffee-break
14:00-15:00
Andrii Kostiushko, Director, Creoteam
Game Design lessons from designing "Football, Tactics & Glory"
15:00-15:30
Yuri Sysoev, Head of Art Department/Product Manager, Program-Ace
Why it's important to make a good meta-game play for your project
15:30-16:30
Speaker TBA
Subject TBA
16:30-17:00
Coffee-break
17:00-18:00
Speaker TBA
Subject TBA
18:00-19:00
Speaker TBA
Subject TBA
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-11:30
Andrew Shcherbak, Co-Founder, Developer, Sound Producer, SignSine
Sound in Virtual Reality. Creating interactive audio in the game - PROZE
11:30-12:30
Elina Ungarova, President & CEO, Virus Entertainment; Paramnesia Sound
An importance to hide a fox's tail in the sheep herd or sound designer's guide on how to get any deal of your dream
12:30-13:00
Alon Kaplan, Composer / CEO, Alon Kaplan / Biohex Games
FMOD - connecting developers with sound designers
13:00-13:30
Irina Chaban, CEO, Universe Music
Cases of resolving the conflicts between customer and sound designer
13:30-14:00
Coffee-break
14:00-14:30
Ruslana Kruchek, Co-founder / Project Manager, VP Production
Secret ingredient of success: an open dialogue
15:30-16:00
Speaker TBA
Subject TBA
16:00-16:30
Evgeny Ovcharenko, СТО, Lucid Reality Labs
VR on the GO
16:30-17:00
Coffee-break
17:00-18:00
Speaker TBA
Subject TBA
18:00-19:00
Speaker TBA
Subject TBA
19:00-20:00
CLOSING and AWARDS
10:00-11:00
Welcome Coffee
11:00-11:30
Review work of battles participants
11:30-12:30
Sergey Snisarenko, Creative Director, Red Beat
Creative game design
12:30-13:30
Yaroslav Singaevskiy, Game/Narrative Designer, Red Beat
Narrative design
13:30-14:00
Coffee-break
14:00-15:00
Maksym Garazha, Game Producer, Amrita
Technical game design
15:00-16:30
Workshop Master TBA
Workshop topic TBA
16:30-17:00
Coffee-break
17:00-19:00
Workshop Master TBA
Workshop topic TBA
19:00-20:00
CLOSING and AWARDS
10:00-11:00
Welcome Coffee
11:00-14:00
Sergey Egorov, Environment VFX artist , Room 8 Studio
ENVIRONMENT MODELLING (part 1)
14:00-14:30
Coffee-break
14:30-16:30
Sergey Egorov, Environment VFX artist , Room 8 Studio
ENVIRONMENT MODELLING (part 2)
16:30-17:00
Coffee-break
17:00-19:00
Workshop Master TBA
Workshop topic TBA
19:00-20:00
CLOSING and AWARDS
10:00-11:00
Welcome Coffee
11:00-13:30
Workshop Master TBA
Workshop topic TBA
13:30-14:00
Coffee-break
14:00-15:00
Oleg Pridiuk, Evangelist, King
1 hour speedrun of making a game for HTML5 and mobiles in Defold
15:00-16:30
Workshop Master TBA
Workshop topic TBA
16:30-17:00
Coffee-break
17:00-19:00
Workshop Master TBA
Workshop topic TBA
19:00-20:00
CLOSING and AWARDS

*Time and halls of announced speeches may be changed. Final program with correct speeches time and halls will be announced on November 12th.

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International Exhibition Centre,
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СЕО & Founder

Oleksandr Khrutskiy

E-mail:
alexander.khrutsky@ggconference.com
Skype: che_ratnik
Tel: +38(067)909-5229

Sponsors and partners issues
Business Development Director, Partner

Irina Syomka

E-mail:
irina.syomka@ggconference.com
Skype: irina.syomka
Tel: +38(095)391-12-92

Sponsors, partners and speakers issues
Indie Master

Roman Lupashevskiy

E-mail:
roman.lupashevskiy@ggconference.com
Skype: live:roman.lupashevskiy
Tel: +38(073)173-4601

Indie showcase coordination
Speakers Manager

Katerina Burbela

E-mail:
kate.burbela@ggconference.com
Skype: katerina_b77
Tel: +38(067)575-84-84

Content and speakers issues
CONTENT ADVISOR

Elena Lobova

E-mail: elena@a-hub.biz

Skype: olena.lobova

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Tim Kopylov

E-mail:  kopylov.tim@ggconference.com
FB: https://www.facebook.com/tim.kopylov.1
Tel: +38(095)7101564

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E-mail:  contact@ggconference.com

General inquiries