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Games Gathering Games Gathering | Site of Games Gathering Conference, that takes place in Kiev, during 5-6 of December 2015.
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  • UA
  • EN

9-10 December 2017

Kiev, International Exhibition Centre
Games Gathering
Registration

About Conference

Games Gathering 2017 — is the biggest Ukrainian event for game developers and it is about how to create a high-quality game content. This is a great opportunity to attend lectures and listen to professional speakers from the gaming industry around the globe. You can improve your skills and broad your professional horizons. Amazing chance to hang out at game battles and to share professional experience with your colleagues from different industry areas, to win a bunch of prizes and receive feedback from experienced experts.

During two days of the conference, you will be able to attend 70 lectures, 6 game battles and 5 workshops, all for beginners and experienced professionals.

Registration
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Schedule

  • FIRE HALL
    (PRODUCTION)
  • WATER HALL
    (ART)
  • EARTH HALL
    (BUSINESS)
  • AIR HALL
    (GAME DESIGN)
  • BATTLE HALL 1
    (GAME DESIGN)
  • BATTLE HALL 2
    (ART)
  • Azure
    Workshops
10:00-11:15
Participants registration
11:15-11:30
OPENING
11:30-12:30
Alexander Shtachenko, Product owner, Panther Gaming LLC
Benchmarking: explore the market before starting the development
12:30-13:00
Vasily Sabirov, Lead Analyst, devtodev
Metrics of love: how to measure loyalty and understand that users love your game
13:00-13:30
Yurii Liapin, Art Team Lead, Playrix
Tips for game developers to stay organized at work
13:30-14:30
Ivan Kovalov, Indie Game Developer
How to create an innovative indie project: the history and specifics of G30 game development
14:30-15:00
Coffee-break
15:00-16:00
Kyril Shabordin, CTO, Social Quantum
Creating Your Own Engine: Why Should One Bother?
16:00-17:00
Oleg Pridiuk, King Evangelist,
Alexey Gulev, CEO, Potato Jam
Development of the indie-game Bring Me Cakes with a close technical support of King team”
17:00-17:30
Coffee-break
17:30-18:30
Anton Sapigora, Developer at OnsetGame
GameDev with Nim
18:30-19:00
Alёna Ponomarenko, Engine && Tools Programmer, Social Quantum
Built-in languages: why Lua?
19:00-19:30
Alexander Shlygin, Solution Consultant
Timeline and Cinemachine in Unity 2017
19:30-20:00
Maksym Bezuglyi, Founder, Attracti S.a.r.l.
Maximum automation of the processes in the development of the game
10:00-11:15
Participants registration
11:15-11:30
OPENING
11:30-12:30
Kacper Niepokólczycki, Acting Lead Environment Artist at CD PROJEKT RED
Pillars of good environment art
12:30-13:30
Denis Rutkovsky, Art Director, Artcore Studios llc
UE4 Level Creation: how to make and how to sell
13:30-14:30
Jama Jurabaev, Industrial Light & Magic, London
VR for artists and designers
14:30-15:00
Coffee-break
15:00-17:00
Vladislav Kostin, Founder, BLACKLAB STUDIO
WORKSHOP: Creating life in Zbrush
17:00-17:30
Coffee-break
17:30-18:30
Vera Velichko, CEO, Owl Studio
Art Direction: do it by yourself
18:30-20:00
Moderator: Sergey Egorov, Concept Artist, Freelancer
Participants: Jama Jurabaev, Industrial Light & Magic
Roman Guro, GUROED.COM
Timur Mutsaev, Riot Games
Nikolay Gatilov, Vostok Games
Discussion panel: Concept Art: today and tomorrow
10:00-11:15
Participants registration
11:15-11:30
OPENING
11:30-12:00
Igor Pashchenko, Client Partner, Global Gaming, Facebook
Launching and promoting a game with Facebook’s solutions
12:00-12:30
John Uke, CEO/Founder at GameTree
How to find the right audience for your game
12:30-13:30
Tanja Loktionova, Founder, VALUES VALUE
Man does not live by salary alone. What else motivates in game development
13:30-14:30
Dmitry Lukash, СЕО, Fishing Planet
Why we've created the best fishing sim?
14:30-15:00
Coffee-break
15:00-15:30
Vineeth Sethu, Executive Producer Games "Angry Birds 2", Rovio Entertainment Corporation
Angry Birds 2 - Our Journey
15:30-16:00
Inga Teiserskyte, Head of Partnerships at Matchmade
Influencer marketing in 2018
16:00-16:30
Roman Goroshkin, PR&Event Manager CEE&Russia, Epic Games
How to get a grant for game development from Epic Games
17:00-17:30
Coffee-break
16:30-17:00
Itai Edry, Super Casual Games Product Owner in Tab Tale
The Idea Factory - What it takes to create and manage a Super Casual studio
17:30-18:30
Vyacheslav Makarov, Head of R&D Wargaming.net
Tank backstage: the history of cooperation between Wargaming and the rock band Sabaton.
18:30-19:00
Marius Ivanovas, Head of Global Performance Division, Twitter
Amplify user acquisition and retention with Twitter.
19:00-20:00
Tarasiuk Anton, Legal IT Group
Protection of rights and legitimate interests at the Game dev
10:00-11:15
Participants registration
11:15-11:30
OPENING
11:30-12:30
Sasha Protasenya, Designer In Charge @ PROTASCENERY
Make Games Not Docs
12:30-13:00
Vadym Oleynik, PVE Level Designer, Crytek
Building levels and cooperative FPS gameplay in the F2P PVE game.
13:00-13:30
Alexei Korogodin, Co-Founder, Game Designer Cuffs
Ideas do not cost anything
13:30-14:30
Petr Lyakhovetsky, Lead Game designer, Crytek Ukraine
The backside of the game design
14:30-15:00
Coffee-break
15:00-16:00
Aleksandr Pashin, Co-Founder, Game Designer Cuffs
Data-driven gamedesign
16:00-17:00
Anton Kolesnyk, Editor in Chief, Technical Communication Office, Plarium
Game Design Document's definition, its life cycle, and best practices
17:00-17:30
Coffee-break
17:30-18:30
Max Tishakov, Gamedesigner, Frogwares
On the road to the open world. What you need to create 60 hours of gameplay at 180 days
18:30-19:00
Vitaly Moroz, Project Manager, Easy Team [Stark Games]
Developing and filling the game level according to the needs of gameplay.
19:00-19:30
Alexey Ilchishin, VP of Business Development, Singularika
"Revitalization" of the NPC. Using AI to build character dialogs. Present and future.
19:30-20:00
Oleg Ryazanov Senior Game Designer, Gameloft
Mobile Farms - how to avoid creating problems
10:00-11:15
Participants registration
11:15-11:30
OPENING
11:30-14:30
Sergey Snisarenko, Lead Game Designer, Red Beat
Creative Game Design
14:30-15:00
Coffee-break
15:00-17:00
Yaroslav Singaevskiy, Game/Narrative Designer, Red Beat
Narrative Game Design
17:00-17:30
Coffee-break
17:30-19:30
Maksym Garazha, Industy Expert, Game Designer
Technical Design
10:00-11:15
Participants registration
11:15-11:30
OPENING
11:30-14:30
Roman Guro, Concept Artist , GUROED.COM
VISUAL DEVELOPMENT BATTLE
14:30-15:00
Coffee-break
15:00-17:00
Edgar Stepanov, Creative Artist, Dolphinapp
Environment Painting
17:00-17:30
Coffee-break
10:00-11:15
Participants registration
11:15-11:30
OPENING
11:30-13:30
Roman Samchuk, Stanislav Novokhatko
Dynamic cloud loading of game content in Unity
14:30-15:00
Coffee-break
15:00-17:00
Roman Samchuk, Stanislav Novokhatko
Save game progress from Unity to the cloud
17:00-17:30
Coffee-break
17:30-19:30
Roman Samchuk, Stanislav Novokhatko
Dynamic cloud loading of game content in Unity
  • FIRE HALL
    (PRODUCTION)
  • WATER HALL
    (ART)
  • EARTH HALL
    (BUSINESS)
  • AIR HALL
    (SOUND / VR)
  • BATTLE HALL 1
    (MIX)
  • BATTLE HALL 2
    (MIX)
  • Azure
    Workshops
10:00-11:00
WELCOME COFFEE
11:00-11:30
Yaraslau I. Kot, Business Advisors, Business School IPM/Heroes' Guild
A Tale about Mandarins
11:30-12:00
Alexey Uslavtsev, Executive Producer, Room 8
Functional and GUI Testing Automation in Unity
12:00-12:30
Artem Petrov, Team Lead, Persha Studia (Wargaming.net)
Game Center or how to roll out a million users app
12:30-13:30
Ivan Malyshev, Technical Lead, Fishing Planet LLC
Robust server infrastructure for F2P game
13:30-14:00
Coffee-break
14:00-15:00
Pavel Lepeev и Aleksei Kliuev, Software Engineers, Samsung
Optimizing Android Apps for Desktop Experience with Samsung DeX
15:00-15:30
Wojciech Pazdur, Director of Development The Farm 51,
What's the best location to make a survival horror game and why it's Chernobyl
15:30-16:30
Nickolay Armonik, Technical director, Easy Team [Stark Games]
How did we make the biggest game on Defold in 1 year
16:30-17:00
Coffee-break
17:00-18:00
Artur Kazakov, CEO, SignSine
Proze: our way to indie
18:00-19:00
Sergey Melnik, Client Tech Lead, Co-founder, Fishing Plane
Experience with launching on consoles
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-12:00
Katerina Yasakova, 2d artist, Uni-Bit Studio
How to breathe life into imaginary creatures
12:00-13:00
Marta Dettlaff, Concept Artist, CD Projekt Red
Different people, different approaches. - Flexibility in Concept Art
13:00-13:30
Svetlana Zozulya, Senior 2D artist Playtika
Artists professional burnout: how to prevent and how to combat a problem
13:30-14:00
Coffee-break
14:00-15:00
Anton Kolodov, Art Director, NetEnt
2.5D animations development using Spine methods
15:00-16:00
Dmitry Teplinsky, Lead Cinematic Artist, Frogwares
Create hundreds of impressive game dialogs automatically? It's possible! Realities, consequences, benefits.
16:00-16:30
Roman Guro, Owner, GUROED.COM
How not to get stuck in self-development
16:30-17:00
Coffee-break
17:00-18:00
Andrey Sibiryakov, 3d facial animator, 4A Games
Good, bad and hopes
18:00-19:00
Alexander Shapovalov, ART Director, IDA Games, Vostok Games
Texturing and its optimization based on the UE4 example
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-12:00
Tsahi Liberman, VP Foreign Affairs, GameIS
Peace is just an F2P game – Dealing with conflicts using games
12:00-12:30
Sami Vanhatalo, Combo Breaker Ltd, Lead Technical Artist, Chairman of the board
How did Finland grow so big in a global industry
12:30-13:00
Grzegorz Mazur, Co-Boss / Technical Director at Vile Monarch
Vile Monarch`s Flying Circus - how to run business with a hard rock spirit
13:00-13:30
Dmitriy Bazilevich, Ukraine Country manager, Wargaming
How to do bizdev right to make it useful for gamedev
13:30-14:00
Coffee-break
14:00-14:30
Mohammed Fahmi, CEO, Babil Games
How to Get Funded
14:30-15:00
Dimitri Sigov, Community manager, OnsetGame
A growing population: Converting difficult players into loyal ones
15:00-15:30
Liolyk Truskov, Brand Evangelist, Playrix
Speciality of the remote work in Playrix
15:30-16:30
Evgeniy Safonov, Agile Product Owner, NetEnt
True story about How Agile broke peace in steady Casino Business
16:30-17:00
Coffee-break
17:00-17:30
Michael Haberl, CEO&Founder, Xendex/Playades
How to organize your studio and build your team
17:30-18:00
Alexandra Radchenko, Head of research department, Playtestix
How Playerunknown's Battlegrounds hit the Steam top for 3 days and earned 11 million dollars.
18:00-19:00
Moderator: Elena Lobova
Participants:
Nicholas Day, Creative Director, Plarium
Max Yeremenko, Creative Director | Employer Branding Manager, Plarium;
Andrii Biletskyi, Creative Director, World of Tanks PC;
Oleg Yavorskiy, PR Director, Vostok Games
The experience of making games for global audiences in CIS countries
19:00-20:00
CLOSING and AWARDS
10:00-11:00
WELCOME COFFEE
11:00-11:30
Vlad Plotnikov, Founder/Music Composer/Producer, VP Production
Outsource sound-design: an easy way to the successful result
11:30-12:00
Ressa Schwarzwald, Audio producer, TinyBuild
Overheard from the game sound engineers: one thousand and one story.
12:00-12:30
Karen Sawrey, Cossack Labs
Tools of the Trade - Creating Service Sounds for Mobile Apps and Games
12:30-13:30
Vasiliy Filatov, CEO, Sound Designer, Composer, SoundDesigner.PRO
"Silence!" perceived sound design in gaming world
13:30-14:00
Coffee-break
14:00-14:30
Andrey Romanenko, Official Ableton Endorser, Real Music
Ableton Live Sound Production & Design Within Ableton Live Environment. From EDM to Game Audio and Cinematic
14:30-15:30
Moderator: Artem Samoylenko, composer, Uni-Bit Studio Inc.
Yaroslav Dolgikh, musicologist;
Ekaterina Goncharuk, musicologist;
Ressa Schwarzwald, sound engineer;
Alexey Sytianov, game designer;
Vera Velichko is an artist.
Flirting with art - discussion about music in games
15:30-16:00
Semen Frish, VR Engineer, Softserve
Augmented Reality Mixing and Merging
16:00-16:30
Olli Sinerma, Managing Director, FIVR
Survival and success in the VR gaming scene
16:30-17:00
Coffee-break
17:00-18:00
Denis Dybsky, Marketing Director, Teslasuit
VR gaming today and tomorrow. Full Immersion in Virtual Reality
18:00-18:30
Niko Rantala, CFO, FIVR
P.O.L.L.E.N post-mortem
18:30-19:00
Artem Kachanovsky, 4 i Lab, Lead Programmer
Fast prototyping of a VR game
19:00-20:00
CLOSING and AWARDS
10:00-11:00
Welcome Coffee
11:00-11:30
Sergey Snisarenko, Lead Game Designer, Red Beat.
CREATIVE GAME DESIGN
11:30-12:00
Yaroslav Singayevsky, Game / Narrative Designer, Red Beat.
NARRATIVE GAME DESIGN
12:00-12:30
Maxim Garazha, Industy Expert, Game Designer
TECHNICAL GAME DESIGN
12:30-13:30
Evgeny Shegal, Software Engineer, Frag Labs
Game-as-service
13:30-14:00
Coffee-break
14:00-15:00
Anna Grigorieva, CEO, Scream School
Victor Surkov, curator of the course "Concept-Art", Scream School
Education in the gaming industry. Discussion Lecture.
15:00-16.30
Elena Bugakova, Co-Founder, arpu.guru
Monetization workshop.
16:30-17:00
Coffee-break
17:00-18:00
Pavlo Oliinyk, Associate QC Lead, Ubisoft
Quality Control: Discussion about bugs, best practices and approaches on PC.
19:00-20:00
CLOSING and AWARDS
10:00-11:00
Welcome Coffee
11:00-13:30
Vlad Costin, Freelance Character Artist
CHARACTER MODELLING
13:30-14:00
Coffee-break
14:00-16:30
Vlad Costin, Freelance Character Artist
CHARACTER MODELLING
16:30-17:00
Coffee-break
17:00-19:00
Unity Certification
19:00-20:00
CLOSING and AWARDS
10:00-11:00
Welcome Coffee
11:30-13:30
Roman Samchuk, Stanislav Novokhatko
Save game progress from Unity to the cloud
13:30-14:00
Coffee-break
14:00-16:00
Roman Samchuk, Stanislav Novokhatko
Dynamic cloud loading of game content in Unity
16:00-16:30
Coffee-break
16:30-18:30
Roman Samchuk, Stanislav Novokhatko
Save game progress from Unity to the cloud

Conference plan

SPONSORS & PARTNERS

Details
Become sponsor
PLATINUM
Gold
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Partners
Communication partner

REGISTRATION

69$

Standard

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139$

Premium

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This is final ticket's price.
*All calculations are made in UAH at the current exchange rate.  Offer

Медиа партнёры

15 Brovarskoy Ave., UA-02660 Kyiv, Ukraine
International Exhibition Centre,
pavilion 2A
+38 044 201-1156

The Tourist hotel provides a discount of 10% of the base fare for the settlement the guests of the Games Gathering 2017.

Guests should contact the reservation department for direct reservations (+380 44 568 40 17, +38 067 324 66 90, reservation@hotel-tourist.kiev.ua), communicate the code words (Games Gathering), desired dates of accommodation and room category.

VOLUNTEERS

Would you like to participate in our conference as a volunteer? Volunteers will be provided with:

  • Free entrance to the conference (One day for work and the other day for lections attendance);
  • Free dinner;
  • Possibility to see the game-development world from the inside;
  • Our gratitude.

If you have any questions, drop a mail to Mary at maria.starenko@ggconference.com.

Contact us

CEO

Oleksandr Khrutskiy

E-mail:
alexander.khrutsky@ggconference.com
Skype: che_ratnik
Tel: +38(067)909-5229

Sponsors, partners and lectors issues
Bizdev and PR Director

Irina Syomka

E-mail:
irina.syomka@ggconference.com
Skype: irina.syomka
Tel: +38(095)391-12-92

Sponsors, partners and lectors issues
COORDINATOR

Mariya Starenko

E-mail:
maria.starenko@ggconference.com
Skype: mary.star94
Tel: +38(093)160-8137

Organizational and legal issues. Volunteers coordination
COORDINATOR

Roman Lupashevskiy

E-mail:
roman.lupashevskiy@ggconference.com
Skype: live:roman.lupashevskiy
Tel: +38(073)173-4601

Indie teams coordinator
COORDINATOR

Yaroslav Dushek

E-mail:
yaroslav.dushek@ggconference.com 
Skype: dystman
Tel: +38(050) 381-38-91

Media partners
COORDINATOR

Katerina Burbela

E-mail:
kate.burbela@ggconference.com
Skype: katerina_b77
Tel: +38(067)575-84-84

Lectors issues