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The Sims:
=========
Нажмите [Ctrl][Shift][C] во время игры и в командной строке введите:
KLAPAUCIUS - 1000 денег
ROSEBUD - 1000 денег (толкьо в версии 1.1)
WATER_TOOL - Вокруг дома появляется вода
SET_HOUR - Время (значения он 1 до 24)
SET_SPEED - Скорость игры (значения от -1000 до +1000 )
INTERESTS - Вы можете менять интересы и характер людей
AUTONOMY - (Значения 0-100) Насколько хорошо персонажи думают о себе
GROW_GRASS - Растим траву (значения 0-150)
MAP_EDIT ON - Включаем редактор карт
MAP_EDIT OFF - Выключаем его
ROUTE_BALLOONS ON - Появляется шарик с объяснением, почему ваш герой не делает того, о чем вы его просите.
ROUTE_BALLOONS OFF - Убирает шарики
DRAW_ALL_FRAMES ON - Открываем все окна
DRAW_ALL_FRAMES OFF - Закрываем
TILE_INFO ON - Наведите курсор на объект для получения информации о нем
TILE_INFO OFF - Выключаем этот режим
! - Повторяет действие последнего кода
HISTORY - Стирает файл с историей семьи
EDIT_CHAR - Открывает окно редактирования персонажа
Чтобы получить сразу 7000 денег (можно и больше), наберите KLAPAUCIUS а затем !;!;!;!;!;!;!
**********************************************************************

The Sims: House Party =====================


Cheat Codes While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.
RESULT - CHEAT CODE
1000 Simoleons - rosebud
Add new family history stat to the current family - hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found - write_destlist
Architecture tools automatically set the level as needed - auto_level
Automatically import and load indicated FAM file - import [FAM file]
Automatically load indicated house, no questions asked - house [house number]
Check and fix required lot objects - prepare_lot
Completely flush app to VM file when running
Windows NT - flush
Crash game - crash
Create moat or streams - water_tool
Create shrunk_text_#.bmp files - shrink_text [font_size] [text]
Create-a-character mode - edit_char
Display personality and interests - interests
Draw all animation frames disabled - draw_all_frames off
Draw all animation frames enabled - draw_all_frames on
Draw colored dots at each person's origin - draw_origins
Dump entire memory to core_dump_[date:time].txt - core_dump
Dump selected person's most recent list of scored
interactions to a file - dump_happy
Dump selected person's motive contribution curve to a
file - dump_mc
Enable debug flag to show outcome choice dialogs for
social interactions - debug_social
End sim logging - sim_log end
Execute "file.cht" file as a list of cheats - cht [filename]
Floorable grid disabled - draw_floorable off
Floorable grid enabled - draw_floorable on
Force an assert for testing - assert
Log animations in the event log window - log_animations
Map editor disabled - map_edit off
Map editor enabled - map_edit on
Move any object - move_objects
No tutorial object generation when tutorial house is
loaded - tutorial off
Prevent web browser crashes - browser_failsafe
Preview animations disabled - preview_anims off
Preview animations enabled - preview_anims on
Programmer stats - tile_info
Quit game - quit
Read in behavior tuning constants from Tuning.txt - #import
Rebuilds entire control panel/UCP from scratch - rebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are writable - refresh_faces
Rematch dependent textures and regenerate bitmaps
for all user characters - refresh_textures
Restore tutorial - restore_tut
Rotate camera - rotation <0-3>
Routing debug balloons disabled - route_balloons off
Routing debug balloons enabled - route_balloons on
Run series of random operations on unhoused families - fam_test [opcount]
Save currently loaded house - save
Save family history file - history
Say "plugh" - plugh
Say "porntipsguzzardo" - porntipsguzzardo
Say "xyzzy" - xyzzy
Selected person's path displayed - draw_routes on
Selected person's path hidden - draw_routes off
Set event logging mask - log_mask
Set free thinking level - autonomy [1-100]
Set game speed - sim_speed [-1000-1000]
Set grass change value - edit_grass [number]
Set grass growth - grow_grass [0-150]
Set lot size - lot_size [number]
Set maximum milliseconds to allow simulator - sim_limit [milliseconds]
Set sim speed - sim_speed [-1000 - 1000]
Set time of day (unpatched game version) - set_hour [1-24]
Set z offset for thought bubbles - bubble_tweak [z offset value]
Sets the neighborhood directory to the path - [directory path]
Sets up the borders of the lot with non-editable flag - lot_border [ ]
Sets whether menu items appear for in use objects - allow_inuse
Show memory view window in debug builds of the
game - memview
Start sim logging - sim_log begin
Swap the two house files and updates families - swap_houses [house number] [house number]
Ticks disabled - sweep off
Ticks enabled - sweep on
Tile information displayed - tile_info on
Tile information hidden - tile_info off
Toggle allowing visitors to be controlled using the keyboard - visitor_control
Toggle assets report - report_assets
Toggle automatic object reset feature - auto_reset
Toggle calls to PeekMessage within sim loop - sim_peek
Toggle camera mode - cam_mode
Toggle display of unavailable interactions in person
control menus - all_menus
Toggle music - music
Toggle object compression in save file - obj_comp
Toggle quaternion transformations - quats
Toggle sound log window - sound_log
Toggle sounds - sound
Toggle web page creation - html
Total reload of people skeletons, animations, suits and skins - reload_people
Trigger sound event - soundevent
Write out an RTE file every time a route is found - write_routes
Write out behavior tuning constants to Tuning.txt - #export
**********************************************************************

The Sims: Livin' Large ======================


Press [Ctrl] + [Shift] + [Alt] + C to get the dialog window. Type "rosebud" then "!;!;!;!;" and so on--for every "!" you get another 1,000 Sim dollars!
While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.
Effect - Cheat
1000 Simoleons - rosebud
Add new family history stat to the current family - hist_add
Appends the route destination list to AllRoutes.txt
every time a route is found - write_destlist
Architecture tools automatically set the level as needed - auto_level
Automatically import and load indicated FAM file - import [FAM file]
Automatically load indicated house, no questions asked - house [house number]
Check and fix required lot objects - prepare_lot
Completely flush app to VM file when running
Windows NT - flush
Crash game - crash
Create moat or streams - water_tool
Create shrunk_text_#.bmp files - shrink_text [font_size] [text]
Create-a-character mode - edit_char
Display personality and interests - interests
Draw all animation frames disabled - draw_all_frames off
Draw all animation frames enabled - draw_all_frames on
Draw colored dots at each person's origin - draw_origins
Dump entire memory to core_dump_[date:time].txt - core_dump
Dump selected person's most recent list of scored
interactions to a file - dump_happy
Dump selected person's motive contribution curve to a
file - dump_mc
Enable debug flag to show outcome choice dialogs for
social interactions - debug_social
End sim logging - sim_log end
Execute "file.cht" file as a list of cheats - cht [filename]
Floorable grid disabled - draw_floorable off
Floorable grid enabled - draw_floorable on
Force an assert for testing - assert
Log animations in the event log window - log_animations
Map editor disabled - map_edit off
Map editor enabled - map_edit on
Move any object - move_objects
No tutorial object generation when tutorial house is
loaded - tutorial off
Prevent web browser crashes - browser_failsafe
Preview animations disabled - preview_anims off
Preview animations enabled - preview_anims on
Programmer stats - tile_info
Quit game - quit
Read in behavior tuning constants from Tuning.txt - #import
Rebuilds entire control panel/UCP from scratch - rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable - refresh_faces
Rematch dependent textures and regenerate bitmaps
for all user characters - refresh_textures
Restore tutorial - restore_tut
Rotate camera - rotation <0-3>
Routing debug balloons disabled - route_balloons off
Routing debug balloons enabled - route_balloons on
Run series of random operations on unhoused families - fam_test [opcount]
Save currently loaded house - save
Save family history file - history
Say "plugh" - plugh
Say "porntipsguzzardo" - porntipsguzzardo
Say "xyzzy" - xyzzy
Selected person's path displayed - draw_routes on
Selected person's path hidden - draw_routes off
Set event logging mask - log_mask
Set free thinking level - autonomy [1-100]
Set game speed - sim_speed [-1000-1000]
Set grass change value - edit_grass [number]
Set grass growth - grow_grass [0-150]
Set lot size - lot_size [number]
Set maximum milliseconds to allow simulator - sim_limit [milliseconds]
Set sim speed - sim_speed [-1000 - 1000]
Set time of day (unpatched game version) - set_hour [1-24]
Set z offset for thought bubbles - bubble_tweak [z offset value]
Sets the neighborhood directory to the path - [directory path]
Sets up the borders of the lot with non-editable flag - lot_border [ ]
Sets whether menu items appear for in use objects - allow_inuse
Show memory view window in debug builds of the
game - memview
Start sim logging - sim_log begin
Swap the two house files and updates families - swap_houses [house number] [house number]
Ticks disabled - sweep off
Ticks enabled - sweep on
Tile information displayed - tile_info on
Tile information hidden - tile_info off
Toggle allowing visitors to be controlled using the keyboard - visitor_control
Toggle assets report - report_assets
Toggle automatic object reset feature - auto_reset
Toggle calls to PeekMessage within sim loop - sim_peek
Toggle camera mode - cam_mode
Toggle display of unavailable interactions in person control menus - all_menus
Toggle music - music
Toggle object compression in save file - obj_comp
Toggle quaternion transformations - quats
Toggle sound log window - sound_log
Toggle sounds - sound
Toggle web page creation - html
Total reload of people skeletons, animations, suits and skins - reload_people
Trigger sound event - soundevent
Write out an RTE file every time a route is found - write_routes
Write out behavior tuning constants to Tuning.txt - #export
Full Traits
Create a Sim with no traits (0 nice, 0 active, etc.). Make him/her a yellow potion, and have them drink it. Your Sim will have a personality inversion, with all traits now at 10.
99 Neighborhoods
Note: This procedure involves changing a game file; create a backup copy of the file before proceeding. Enter The Sims folder and copy the "TemplateUserData" file to the Desktop. Rename the file to "UserData" followed by a number from "6" to "99" for the corresponding neighborhood.

 

autonomy - выставляет самостоятельность симов. Значения 0-50-100
bubble_tweak - над головой появляется то, о чем думает сим
grid - появляется на участке сетка
history - история семьи
interests - интересы выбранного сима
log_mask - см.внизу
map_edit - редактируем карту
move_objects - передвижение абсолютно любых объектов 
prepare_lot - переместить и исправить лот
rosebud - деньги
rotation - вращение камеры
sim_log - не совсем понятно
sim_speed - скорость игры
sweep - ???
tile_info - появление какой-то информации
w - ???
xyzzy - сим должен произнести "xyzzy"
nessie - появляется динозавр Nessie
show_zones - показать общественніе и личніе участки
show_filter- ???
move_lots- ???
damagelist - список повреждений
 


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